Director of Technology · Québec City

Alex
Mollinger.

I provide experienced leadership in software engineering and product management.

About

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Portrait of Alex Mollinger

I’m an engineering leader at ALTKEY, a Québec City studio creating games, mobile apps and web products. I rose from the startup’s first developer to Director of Technology, taking on greater responsibility as the team grew, and now lead engineering and product. Largely self-taught, I learn fast and stay hands-on, and I’m now exploring how AI can help teams build and ship better.

Download résumé (PDF) →
  1. 2023–Present
    Director of Technology
    ALTKEY
  2. 2019–2023
    Lead Developer
    ALTKEY
  3. 2019–2021
    Teacher
    Bart College
  4. 2018–2019
    Full-Stack Developer
    BKOM Studios
  5. 2017–2018
    Full-Stack Developer
    ALTKEY

A few projects

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Tanguay 3D viewer showing a sofa with its fabric options

Tanguay

3D Viewer & Customizer

A 3D product platform built into Tanguay’s existing ERP and website and deployed on Azure. Hundreds of furniture models are now available in 3D with high visual fidelity, blazing fast load times and AR. I led prototyping, architecture and technical decisions, managed the project and handled all communication with the client.

Reactthree.jsAzureAR

Mattel

Jurassic World Play

Mattel’s companion app for its Jurassic World toys, with over 10 million downloads and ratings of 4.5 on iOS and 4.7 on Android. It holds hundreds of dinosaurs, five free mini-games, multiple environments and a video viewer. I led its technical direction and architecture, and built the remote content delivery.

UnityC#GCPAR
Jurassic World logo over a forest at night
Cité Mémoire artwork mixing archival photos with the app’s map

Montréal en Histoires

Cité Mémoire

An app that brings local history to life in Montréal, L’Assomption and Charlevoix, with more towns to come. At night it plays the soundtrack of monumental projections on building walls, and by day it offers AR and VR scenes, 360° videos and podcasts. It has 110,000 downloads in 4 languages, and I led its technical direction and architecture.

UnityC#AWSARVR

ALTKEY

Clerks & Quirks

ALTKEY’s first original IP: Run a convenience store where possessed appliances come to life. Online co-op runs on peer-to-peer networking. Its free demo on Steam has only positive reviews. As co-director, I lead technical direction, project management, design, community and marketing.

UnityC#P2P networking
Clerks & Quirks key art with the shop’s clerks and living appliances

And many more.

These are a few of the 40+ projects I’ve shipped, across many languages, technologies and platforms, for clients including Mattel, Tanguay, Alloprof and Montréal en Histoires.

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Let’s talk.

Looking for help with architecture, a tough technical call or a team to structure? Send me a message, I’m always happy to chat.